AI Insights · Timothy · July 2023
Top Slime Games in Africa Q2 2023: Unified Platform Performance
Discover the performance trends of the top 5 slime games in Africa for Q2 2023, including weekly downloads, revenue, and active users.
The second quarter of 2023 saw intriguing trends in the performance of the top 5 slime games in Africa on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.
World of Slime Simulator Games from Solid Apps INC experienced a steady increase in weekly revenue, peaking at approximately $161 in the final week of June. Weekly downloads fluctuated significantly, starting with 6.2K in late March, dipping to a low of 96 in mid-May, and then rising again to 1.9K by the end of June. Active users showed a similar trend, starting at nearly 10K in late March, decreasing to 3.6K in mid-June, and then climbing back to 4.8K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov saw a significant increase in weekly revenue starting in May, reaching $144 by the end of May and maintaining around $142 in the last week of June. Downloads also showed a positive trend, peaking at 448 in the last week of June. Active users rose substantially, starting at 1.1K in late March and reaching 2.2K by the end of June.
Cider Software LLC's Virtual Slime had a more erratic performance. Weekly revenue varied, peaking at $105 in mid-May and then dropping to $39 by the end of June. Downloads were relatively low throughout the quarter, with a slight increase to 60 in the last week of June. Active users fluctuated, starting at 32 in late March and ending at 55 by the end of June.
My Talking Slimy: Super Cat 3D from Pixeland LLC saw a notable increase in revenue towards the end of the quarter, reaching $60 in the final week of June. Downloads saw a significant spike, peaking at 9.2K in mid-June before dropping to 591 by the end of the month. Active users also increased, reaching a peak of 7.2K in mid-June and ending the quarter at 3.5K.
Finally, Super Slime Simulator by Dramaton LTD showed a varied performance in terms of revenue, with a notable peak of $104 in the last week of June. Downloads started at 6.5K in late March, dipped to 1.7K in early June, and then rose to 3.4K by the end of June. Active users decreased from 21K in late March to 7.3K in early June, before climbing back to 10.7K by the end of the quarter.
These insights, sourced from Sensor Tower, reveal the dynamic nature of the slime game market in Africa. For more detailed analytics and trends, visit Sensor Tower.